The winner of an Age is determined by Land .The amount of land needed to win the Age is 20% of the whole land in the game which counts to 800000 land right now.When someone reaches that much land they have to hold the land for a set amount of time and if they don't lose enough land to go under the threshold they'll be announced the winner of the Age.The winner gets a Cube of Force along with the two nest players in the Rankings and can also play as a Titan for a limited amount of time before the Age ends.
Another way of an Age ending is that 30 days has passed and no one has reached the required Land.
When an Age ends all of the levels,troops and stats restart to level 1 and any surviving player recieves,based on which they might start the age with some extra items or other stats.As mentioned above the top 3 players also get a Cube of Force which they can use to choose Age Modes.
Experience Points[]
Each time a player survives an age they will get one Experience point,dying when having experience points removes one experience point instead of removing the player from the game.Experience points also give some bonuses at the beginning of an age.Having experience points makes the player to recieve bonus mp and gold at the start of an age,getting more gold when establishing new kingdoms and also some Magic items at the start of the age,these are: Magic Carpet,Potion of Cure Disease and Potion of Endurance from 3 Experience Points onwards,Amulet of Animal Summoning and Emblem of gods from Experience Points 6 onwards,Orb of Safety and Rogue's Dice frome Experience Points 9 onwards and Ring of Limited Wishes,Potion of Speed and Stone of gods from Experience Points 10 onwards.
Age modes[]
Being in the top 3 players while also being in the top 25 ranks will grant you a Cube of Force which will allow you to choose age modifiers for the next age.
List of Age modes[]
The Age of Beasts[]
This will change the enemies faced in the wildlands quest to animal hordes(boars,wolves and bears).
It also increases the food gain from wildlands.
The Age of Campaigns[]
All of the not-immutable troops in the campaign armies,receive a 20% bonus to attack and 10% bonus to defense.
The Age of Clumsiness[]
Artifacts might be dropped each Season.The chance is 25% at base and increases by 5% every day up to a maximum of 40%.
The Age of Darkness[]
This mode enables Vampires in the game.As soon as thus age is chosen some of the NPCs are instantly changed to Vampires.
The Age of Defenses[]
All of the not-immutable troops in the defense army recieve a 20% bonus to defense and 10% bonus to offense.
The Age of Frost[]
This changes the natural season to winter which affects the Weather system.
The Age of Gloom[]
This makes all battles to have Fog of War .
The Age of Guilds[]
This prevents players and NPCs to hit anyone with the same class as themselves.
The Age of Heathens[]
It removes the honour requirements for promotion.
The Age of Heroes[]
It makes all heroes to require zero upkeep.
The Age of Isolation[]
It prevents ships from being restocked at Ports.
The Age of Law[]
It lowers odds of being robbed by Bandits by 10%.
It also lowers the odds of being attacked by pirates by 5%.
The Age of Monsters[]
There is a random chance of the normal hordes in wildlands to be replaced by monsters.
Monsters might attack you each season randomly.
There is a random chance that Kraken is cast automatically.
The Age of Pandemonium[]
The spell Altered Reality is cast at a random time once during the age.
The Age of Plenty[]
Food Production is increased by 10%.
The Age of Protection[]
Protection is recieved when having high honour during promotion for honour bound classes and always for non-honour bound classes.
The Age of Rally[]
All reinforcements are increased by one tier(25%).
Note thay Huge(125%) is the maximum reinforcements in the game.
The Age of Spycraft[]
All not-immutable Bandit troops recieve a 20% bonus to both attack and defense.
The success chance of spying,espionage and Vial of Poison is increased by 10%.
The Age of Thievery[]
There is chance that you will face Bandit troops instead of the usual hordes in the wildlands quest.
The chance of being robbed by Bandits is increased by 10%.
The chance of being attacked by pirates is increased by 5%.
The Age of Want[]
Food Production is reduced by 10%.