Clerics specialise in healing and support and their skills can increase honour,restore protection,or even resurrect armies and heroes.Clerics are forbidden from using certain items.Class Difficulty: Medium.
General info[]
This class is honour bound.(Very High,this class uses honour for promotion,demotion,recruiting Zealots,preventing the loss of Zealots,increasing the chance of good events happening each season and also many skills.)
Land per structure: 1000
Troops per structure: 400
Base attacks: 2 ,note that this number increases by one every 2 levels starting with level 3.
Base mp gained per season: 45 ,note that this number is increased by 10 every level starting from level 4.
Clerics have higher gold,food and peasants productions than average.
Clerics recieve a bonus to honour gained by praying.
Clerics receive 5% penalty to espionage success chance.
Clerics receive 5% penalty to finding magic items in the dungeons quest.
Clerics can't use many magic items and heroes.
Clerics have to pay 10% of their gold as tithe each season.
Class bonus[]
Having high honour.
Note: The Holy Grail gives a bonus to class bonus of all honour bound classes.
Note:Class bonus affects the success chance of most of the random events and variables.
Training hall[]
Recruiting Zealots requires good or higher honour and will always succeed if the honour requirement is met.It reduces honour to recruit them.
Structure and army[]
Temple[]
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Army[]
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Abilities[]
Prophet[]
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It increases the effectiveness of Divination.See skills below for more info.
Favor[]
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Bonus when using Grace.See skills below for more info.
Judgement[]
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Increases number of unread troops destroyed by using Turn Undead.See skills below for more info.
Crusader[]
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Increases number of crusaders summoned by using Crusade.See skills below for more info.
Healer[]
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Increases number of troops resurrected by using Resurrect.See skills below for more info.
Skills[]
Divination[]
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Reveal another's kingdom and armies.
This skill is unlocked at level 1 and is affected by Prophet ability.It reveals the target's goods on level 1,goods and half of troops at level 2 and everything at level 3.It is always successful.It can't be used across continents.
It can be used to spy on someone who is weilding The Mirror of Protection .
It doesn't cost an attack,requires 4 mp.
It can be used while protected.
It can be used on someone who is protected.
Grace[]
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Grants large amount of honour to another.
This skill is unlocked at level 2 and is affected by the Favor ability.The amount of honour given increases at level 4 and once more on level 6.It can not be used on self.
It doesnt costs an attack,requires 2 mp.
It can be used while protected.
It can be used on someone protected.
When you reach level 10 it always sets the honour of the target to excellent at the first use of the skill.
Seek[]
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Seek the true name of a Vampire.
This skill is unlocked at level 2.This skill will show the true name of the lowest level Vampire in the game.It has a base success chance of 40% and is affected by honour,the chance of success is reduced by a 1% for every 1000 troops the vampire has up to 10% at max.Whether the skill is effective or not,both the Vampire selected and all online Vampires will Get notified.Note that unlike the Ranger version,this skill can find the name of the Vampire even if he/she is in another continent.
It doesn't cost an attack,requires 4 mp.
It can be used while protected.
It can find the name of a Vampire who is protected.
Bless[]
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Grants troop bonuses for you or another until next Season.
It is unlocked at level 3.It gives a 20% bonus to defense of all of the not-immutable troops in the army.It has 90% chance of success,when used on others and 100% chance of success when used on self.
This skill both removes and protects the target from Frostbite .
It doesn't cost an attack,requires 10 mp.
It can be used while protected.
It can be used on someone who is protected.
When you reach level 10 the chance of success of using it on others is increased to 100%.
Slay[]
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Permanently destroy a Vampire.
It is unlocked at level 4.It is the only way of killing a Vampire.The base chance of success is 20% but it is affected by Class bonus,the level difference between the Cleric and the Vampire and also the amount of troops in the Vampire's army(1% for every 1000 troops up to 10% at max).If successful the Cleric will receive 25% of all of the goods of the Vampire on all continents.It will activate retaliation for the Vampire if it fails or for the Master Vampire if it succeeds.
It costs an attack,requires 15 mp.
It can't be used while protected.
It can be used on someone protected.
Turn Undead[]
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Destroy another's undead troops.
It is unlocked at level 3 and is affected by the Judgement ability.It can destroy between 5-10% of the first three tier troops at level 3,between 10-15% of the first five tier troops at level 4 and between 15-20% of all troops at level 5.
It costs an attack,requires 6 mp.
It can't be used while protected.
It can be used on someone protected.
Sanctuary[]
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Restores another's protection from attacks.
It is unlocked at level 5.It can't be used on self.
It doesn't cost an attack,requires 10 mp.
It can be used while protected.
Crusade[]
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Summon random players to attack another.
It is unlocked at level 6.It is affected by the Crusader ability.It makes random viable players or NPCs(who have attacks left,have troops in the campaign army,are in the appropriate level range,etc.)to attack the target,if enough options aren't available it summons crusader (Cleric) armies instead.The amount of players,NPCs or mobs summoned are 1 at level 6,2 at level 7 and 3 at level 8(these numbers are at max).The size of the crusader army is 50% at level 6,75% at level 7 and 100% at level 8.
It can only be used once per season but has 100% success chance.
It costs an attack,requires 20 mp.
It can't be used while protected.
It can't be used on someone protected.
When you reach level 10 the maximum number of crusaders summoned is increased to 4.
Resurrect[]
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Resurrects another's troops and cures diseases (at higher levels).
It is unlocked at level 6.It is affected by the Healer ability.It will give the target a maximum 50 of each unit type at level 6,a maximum of 100 of each unit type at level 7 and a maximum of 150 of each unit type at level 8.It has a 90% chance of success.It can't be used on self.It can't be used on someone who had undead troops.
It doesn't cost an attack,requires 15 mp.
It can be used while protected.
It can be used on someone protected.
When you reach level 10 the chance of success is increased to 100%.
Excommunicate[]
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Force another to Path of Lawlessness.
It is unlocked at level 8.It can change the target into a Barbarian if it is successful.The base chance of success is 40% but it is affected by Class bonus,level difference between the Cleric and the target and the target's level.It can only be used on Clerics and Fighters.
Note:the target won't lose levels or lands.
It doesn't cost an attack,requires 25 mp.
It can be used while protected.
It can be used on someone protected.
Revive[]
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Revive fallen hero.
It is unlocked at level 9.It can be used to revive a dead hero.It has to be used on the same continent that the hero died in.The base chance of success is 40% but it goes higher the longer the hero has been dead.
It doesn't cost an attack,requires 20 mp.
It can be used while protected.
Divine intervention[]
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Honourable players on continent gain move and attacks and cures diseases.
It is unlocked at level 9.Anyone in the continent who has good or better honour will have their attacks restored to zero and gain mp equal to what they get each season.It can only be used once per season on each continent.It has a 30% chance of success.It gives neither mp nor attacks to yourself,it's only a support skill.
It doesn't cost an attack,requires 30 mp.
It can be used while protected.
When you reach level 10 the base chance of success is increased to 60%.